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About This Game Build your worldUse square building housesScience base or Desert pyramidTo create your own architectural marvelWe have hundreds of elements for your choiceDevelopers say:We want to create a truly sandbox,Now we made the box,And pour into the sand。You need imagination,Create a world。Later we will continue to increase the elements。================2019==============We have a new version in 2019Survival version 1.1.2.0We finally as the sandbox joined the vitality in the worldYou can fightYou can exploreYou can build their homesYou can growAnd you may dieYou need foodYou need to waterYou need a weaponYou need to be carefulWe will add more interesting contentIf you tryWe will be very happyOf course we have many shortcomingsThis is also the place where we must strive toWe may have some slowBut we will forward all the time================2018==============Ecological landscape and buildingWe use a small number(The map seed)Created the worldCross the sea,On the mountain。The game has a lot of kinds of terrain can cooperate to build the different scenarios and landscape。Waiting for you to create works。We offer a variety of materials in building their ideal architectural works for youYou can design belongs to your The space station or if you like the castle,You can build a castle.Logic circuit and sports equipmentWe provide many circuit,Basis function,Basic logiccombined,You can make interesting thingsFor example, calculators, computers, slot machines, organConnecting wires, simple and easy,Current, can be seen.Convenient debuggingIf you are a master, is this your art studioMove, rotate, Can make more machines,Adjustment, clockwise and counterclockwise, speedMake a huge gateThe physical system support items scatteredThe explosion systemLike to stimulateThe explosion system, Give you the stimulationWe have some items,Can be blew up the mountain。Dirt and rocks get blown up。ut don't put too much,That will make your computer fever(Although we has been optimized,But the players have boundless energy)Festival elementsA major holiday, we will prepare some holiday decorationsThe player can decorate his own world2017Christmas, we have prepared theseThere are many representative, to decorate the festival.。At the same time joined the style we like。For example,The candy house of Christmas,Cookies, candy, gift2018The Spring Festival, we design the element of Chinese Spring FestivalWe have designed a lot of Chinese style element,Chinese style chair, Chinese jars, year after year have fish, red lanterns, Fu, and so on。You can try to make a Chinese streets。 6d5b4406ea Title: Infinite GravityGenre: Adventure, Indie, RPG, Simulation, Early AccessDeveloper:Gravity Wave InteractivePublisher:Gravity Wave InteractiveRelease Date: 21 Mar, 2018 Free Download Infinite Gravity .zip gravity infinite plane. infinite gravity bong. gravity infinite energy. infinite gravity in black hole. infinite pizza gravity falls. infinite space gravity catapult. infinite position zero gravity lift chair. gravity infinite range. infinite gravity. infinite monkey cage gravity. gravity anomaly infinite cylinder. infinite gravity climb. is infinite gravity possible. infinite gravity game. infinite force gravity. gravity falls infinite loops. td infinite gravity shift. infinite gravity steam. infinite gravity 8a+. infinite gravity potential. gravity infinite slab. infinite gravity ukc. infinite gravity holes. gravity of infinite plane. infinite gravity effect. gravity infinite speed. gravity has infinite range. infinite derivative gravity. gravity why infinite. infinite gravity gameplay. infinite gravity youtube. gravity falls infinity sided dice. gravity rush infinite skies. gravity rush infinite gems. infinite gravity black hole. gravity is infinite. infinite challenge zero gravity. gravity of infinite cylinder. infinite warfare gravity kills. infinite jest vs gravity's rainbow. infinite gravity digital media ltd. infinite jest gravity's rainbow. ghost-free infinite derivative gravity. infinite woohyun gravity lyrics Super bad performance. Even on the lowest settings. Improve stability and then I'll change my review. 0\/10.. It looked interesting, but i got bored after 50 minutes, there was nothing to hook me up. Also, requirement for separate network access and processing of personal data, seem little shady for single player game.. Update says "read our privacy policy..." but doesn't give a link to it. Then at the bottom you have the choice of "Quit" or "I accept" (or something like that) That's really nice. You want me to accept your update but won't tell me what it is. Where is the link to the privacy policy anyway? I can't find it anywhere. Why exactly do you have to share my information with 3rd parties? If I haven't accepted the agreement have you shared my information anyway? What information are you sharing? I'll just uninstall your game and throw it on the my garbage game pile.. Great game, really enjoying Survival Mode update. Plenty to do!. It looked interesting, but i got bored after 50 minutes, there was nothing to hook me up. Also, requirement for separate network access and processing of personal data, seem little shady for single player game. BUCK: Saturday Morning Cartoon Apocalypse Still Alive: 2018 was a rough year for us.. We've prepared a brief summary of why we went silent:https://youtu.be/f6iP_AuvR9kHere's to a productive 2019 and have a Happy New Year! Yours,Wave Interactive.. Implementing Your Feedback and Development Progression Videos!: Tune in to GDD. Kickstarter Early Access Build 281116 | Patch Notes: Below you will find the full list of the latest content, updates and bug fixes to the Kickstarter Early Access Patch Notes 28.11.16:. Kickstarter Early Access Patch Notes: This patch is made available exclusively for all our Kickstarter Backers who backed for an Early Alpha Reward.These are the Patch Notes:(-) Two New Zone Unlocked: The Junkyard & Gutless Gulch!(-) New System Operational: Combat Items: Buck can now equip up to two healing items of any kind in his inventory. Hold "USE" (Default F) to move items around the inventory. When the inventory is closed, pressing F will consume the first item slot.(-) New UI Feature: Scrollable Map - Buck's fast-travel map has received visual upgrades and navigation functionality. Locations will now visually unlock on your map. (-) New UI Element: Loot Scroll - Any item you loot in the game will appear at the bottom left of the screen.Gameplay Tweaks and Fixes:- To accommodate the new lengthier levels and harder combat scenarios, most enemies will now drop healing items and ammunition. - Marauders no longer stagger when hit by normal damage and will continue to advance towards Buck.- Certain ladders and walls were re-adjusted to prevent falling off the level- Nearly all loot caches now drop twice as much ammunition and healing items.- Buck should feel a bit better to control in the air and while turning.- Certain melee attacks deal increased damage and have faster animations.Audio:- Certain sound effects like wind and rain were lowered. - New tracks have been added to the new levels.- Grit now Narrates The Junkyard and the beginning of Gutless.See post historyLet us Know what you think on our Early Access Backers Forum.. Kickstarter Early Access Hotfixes & Public Demo Update.: The following Hotfixes have been made to the Kickstarter Early Access Build:(-) Fixed an issue where some enemies would get stuck behind an invisible wall at the Road to the Junkyard level.(-) Fixed an issue where an invisible wall would block players progress in The Junkyard.The Public demo has just been updated to better reflect the current state of the game. Whenever we reach a certain milestone in development, we'll update the public demo shortly thereafter.Public Demo Update:(-) New System Operational: Combat Items: Buck can now equip up to two healing items of any kind in his inventory. Hold "USE" (Default F) to move items around the inventory. When the inventory is closed, pressing F will consume the first item slot. (-) New UI Feature: Scrollable Map - Buck's fast-travel map has received visual upgrades and navigation functionality. Locations will now visually unlock on your map. (-) New UI Element: Loot Scroll - Any item you loot in the game will appear at the bottom left of the screen. Gameplay Tweaks and Fixes: - Marauders no longer stagger when hit by normal damage and will continue to advance towards Buck. - Certain ladders and walls were re-adjusted to prevent falling off the level - Nearly all loot caches now drop twice as much ammunition and healing items. - Buck should feel a bit better to control in the air and while turning. - Certain melee attacks deal increased damage and have faster animations. Audio: - Certain sound effects like wind and rain were lowered.. Early Access Launch Build 1.1.506 Patch Notes: It was a crazy week for us. Returning from PAX to release BUCK's Early Access build was one crazy endurance match, but here we are!Below is the sum total of what was added into this build during our last two months of development: Item Crafting - Buck can now craft items from Schematics and Blueprints he finds in the Wasteland. Weapon Modifications - Buck can now craft and install weapon mods to improve their combat behavior. Buck can now use Ziplines, which is nice. Buck's Fast-Travel map has received a visual update. Buck can now drop items to clear inventory space. Drag items to the bottom slot of his inventory to drop any item. Fixed an issue with audio colliders not working as intended. Game Over screen has been removed and is now replaced with a short narration from Grit and a quick respawn. Added a greyscale shader effect to Grit's narrations. Updated all tool tips in include visual images as well. Buck's Journal UI has received a visual update and now has a Schematics and Blueprints sections. Hideout Location has been added to Buck's Map Buck's movements play additional equipment sounds Crafting Tables have been added to all levels to allow crafting during missions. All mission levels have increased in length by at least 60% and now have branching paths. All levels have received additional visual effects such as mist and foreground objects. Added additional Tips for both the Weapon Locker and Crafting Stations. Added a new cinematic. All healing items now stack to up to 4 before requiring a new inventory slot Enemies now drop loot that is based on drop-rate chances. All enemy spawns now draw from a pool of pre-determined enemies and skins. This should create a more organic feel to combat encounters.Get ready to see a lot of bug fixes on the next update. Let us know what broke on the Steam forums and on our Discord Server[discord.gg]. BUCK - A Year in Review: Howdy folks, welcome to our last update for 2016! It's been a crazy year for us and we'd thought we'll take a look back on how far BUCK has actually come since our Kickstarter Launch on June 23rd.June 23rd - July 23rd 2016 | BUCK returns to Kickstarter!After a long and arduous journey to keep BUCK alive after our first Kickstarter attempt in 2014, we managed to hold it all together and re-launch our Kickstarter campaign with a playable demo! The demo launched with the level of Oldtown and absolutely no melee combat. We've managed to add the first iteration of the melee combat system during the actual Kickstarter, which was quite challenging, to say the least. And thanks to all of you guys, we made it this time! ♥July 23rd - August 23rd | BUCK debut appearance in gaming conventionsTaking a short break after an intense month on Kickstarter, we found ourselves being invited to local gaming industry events. We've met a lot of new fans, players and other indie developers who've heard of the Kickstarter and were eager to give BUCK a shot. The experience of hosting a booth in gaming conventions was very important for us since we've got some big and popular conventions to attend in 2017 (More on that in our next update).August 23rd - September 26th | Kickstarter Early Access Build goes live!All of the backers who chose to receive the Early Access build for BUCK got their game keys! Your feedback on our forums was and still is fantastic. We try to improve the game in every update we deploy and we couldn't have possibly done it without you!This build added two completely new areas (Junkyard and Gutless Gulch) with a new mission to set out and find the illusive Nibbler the savager.We've tested the combat items feature alongside a new UI for the Fast-Travel system. All the new additions can be seen in our short video overview:https://www.youtube.com/watch?v=pR6xV7gw74ASeptember 26th - October 24th | Even more game updates and conventionsAs development continued we've started adding some of your pets into the game! Making these is perhaps one of the most rewarding things we got to do as designers. Taking you pets personality and trying to adapt it into a single character is extremely challenging, but it's also really fun. Alongside backer pets making the way into the game we've also added Elevators and Switches to our existing levels, a feature we plan to rely on much more in newer levels.We've also participated in Microsoft's own local gaming conference called "GameIN" Where thousand of players came to play the latest games and experience a multitude of Indie titles, with BUCK garnering lots of attention and positive feedback.We've also started working on the new Town Hub level called Deadwood.October 24th - November 30th | Early Access updates, backer pets and pre-ordersWe deployed the second major update to the Kickstarter Early Access build and added a ton of new UI features, game balance tweaks and even more backer pets.All in-game interactions used a text UI that was completely replaced with icons:We've also added the initiate test of the Weapon Locker System hat will allow the player to manage his weapon slots when additional weapons are introduced in 2017:November 30th - December 31 | Shop functionalityDue to some delays that arose from our previous build, adding the shop into the game took longer than expected. The good news is that we'll have it in-game by the end of this week.We're also working on a new trailer and additional cinematics to release with our Steam Early Access launch:2017 is going to be a big year for BUCK. We plan to reach Steam Early Access near the end of February. By then we're hoping to have the weapon customization and crafting systems up and running. We'll roll out one last Kickstarter Early Access update with these systems to get your feedback on them before BUCK is finally made playable for everybody on Steam.2016 was one heck of a ride and 2017 is shaping up to be one amazing year for us. We couldn't have done it without you! Thank you for supporting our dream and for helping BUCK make it so far into it's development.Sincerely,Gal, Amir, Adi and Bucky.

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