About This Game Singing Star and her husband, White Wolf had a perfect life together until events in the spirit world suddenly changed everything! One day while out hunting, White Wolf suddenly disappears, leaving behind only a bloody tomahawk. Singing Star must use her wits to find clues and summon help from beyond to save him. As she ventures far from the safety of her camp to the edges of her world, she will explore the forest, swamp and beyond! Risking her life, she must try to meet the spirits in their own world. Along the way, she will encounter challenging hidden object scenes and puzzles as she finds a way to appease the spirits and find her love!Features A Romantic Hidden Object Adventure Create Magical Potions Summon the spirits and enter their world Solve tricky puzzles and Match 3 mini-games And More! 7aa9394dea Title: Dream Catcher Chronicles: ManitouGenre: Adventure, CasualDeveloper:Viva MediaPublisher:Dream Catcher ChroniclesRelease Date: 11 Feb, 2016 Dream Catcher Chronicles: Manitou Download Without Key Wish I could recommend this game as it is a nice story, but some issues are detracting from my enjoyment. First is the screen sizing; When I have the game set to Fullscreen, the third rows of the item lists in the hidden object scenes are cut off from view. When I set the screen size to windowed, the hidden object scenes are small to the point of things being impossible to find. There seems to be no happy medium.The other issue that is making the game unenjoyable for me is what I can only determine to be translation issues. In one hidden object scene, a vulture was labled as a "griffin." I don't know if the developers were overusing their English thesaurus too, as they also decided to call a mountain goat a "moufflon" (sic), and lilies "callas": both odd choices of words for the two things, and also make finding the items difficult for people unfamiliar with the words. "Mouflon" and "calla," while legitimate terms, would be unlikely choices for native English speakers outside of certain settings.Regretably, the screen sizing and peculiar wording are both enough to completely overshadow the storyline in this game for me.. I'm enjoying this game so far. Some of the lines the main character says are a bit contrived. The hidden object puzzles are somewhat challenging. The scenes are lovely.. It's not bad to look at. And that's about all it has going for it. The story is boring, like it was just barely strung together for the sole purpose of needing a reason to look for stuff. The game is a little picky about where on an object you click. More than a few times I gave up on finding an object and used the hint system, only for it to point out something I had already clicked on twice before. The potion minigame is freaking terrible. This is what caused me to abandon the game, as the in-game "help" does nothing to clear anything up. "If the potion is this color, and I add an ingredient of that color, it'll turn another color after drawing some 'symbol of vitality' or some such." Cool, but which symbol is that? The W? The 3? Squiggle? Loop thing? No direction whatsoever. Oh, and it also has a match 3 minigame. That wasn't bad. Nothing spectacular, but nothing that stood out about it.. SO i'm glad i got this game on sale, as it defo isn't worth full price.Plenty of hidden object scenes which is great however some of the items were difficult to see and an iguana was called amaga? Also when clicking an item it wouldn;t register but then when i'm stumped using the hint button it shows the item i had originally clicked. arghhhh. Storylines okay i guess and arts pretty nice, but too many visual scenes which i wanted to skip and get on with it.No idea about the pot puzzle, where you put a colour item in and then try and draw a shape, sometimes the shape wouldn't register which i ended up skipping out of frustration.Wasn't a very long game either.. Wish I could recommend this game as it is a nice story, but some issues are detracting from my enjoyment. First is the screen sizing; When I have the game set to Fullscreen, the third rows of the item lists in the hidden object scenes are cut off from view. When I set the screen size to windowed, the hidden object scenes are small to the point of things being impossible to find. There seems to be no happy medium.The other issue that is making the game unenjoyable for me is what I can only determine to be translation issues. In one hidden object scene, a vulture was labled as a "griffin." I don't know if the developers were overusing their English thesaurus too, as they also decided to call a mountain goat a "moufflon" (sic), and lilies "callas": both odd choices of words for the two things, and also make finding the items difficult for people unfamiliar with the words. "Mouflon" and "calla," while legitimate terms, would be unlikely choices for native English speakers outside of certain settings.Regretably, the screen sizing and peculiar wording are both enough to completely overshadow the storyline in this game for me.
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